Open threethan opened 4 years ago
Edit : re-read the original post a few times. I also got to reinstall the game on my pc sometime soon
One of these days I'll catch up and see whats up. Is there a save or spot in the beginning of the game where we can use a reference point.
I have a NVIDIA GeForce GTX 1070 and can confirm this issue.
Here is an alternate fix - that works with both openGL and vulkan. Put monolib.cpk from this zip over the monolib.cpk in Xenoblade X > content
This disables anti-aliasing in the game's internal, not user-accessible graphics config file.
monolib - no aa.zip
Would it be worth it to remove the remove-AA option from the current AA mod and add threethan's graphics pack above labeled as 'Anti-Aliasing Removal' next to the current 'Anti-Aliasing' mod?
finally got arround to fixing this, when #647 gets merged, this can issue can safely be closed
Here is a snippet of a screenshot of xenoblade x at 1440p with the anti-aliasing graphics pack set to 'Disable Native AA'
The issue here is two-fold. Firstly, there is still some sort of anti aliasing. (Look at the branches of the tree in the background) Second, and far worse, is enabling the pack, regardless of your settings, causes strange vertical artifacts throughout the screen. (Note the odd scattering of blue pixels around the item diamond and the line next to it. There are also some strange 'cutouts' on my character's arm piece.)
I've tested with OpenGL and Vulkan, both have the same issues. I only have an AMD gpu, so I don't know if this happens on other platforms. (If you have an Nvidia gpu please test it yourself!)
I do not know what causes this, other than the fact that it is caused by the pack. I've attached a zip of an alternate version of the pack, which just blanks out the anti-aliasing shader by returning (0,0,0,0). This doesn't have the options of the original pack, only disabling anti-aliasing, but does actually work. AntiAliasingRemover.zip