Open abc1048032158 opened 3 years ago
cemu wiiu
cemu wiiu
Thanks for reporting this. Before this is passed on to the developers of Cemu, I just need to make sure a few things.
Are you running any graphic packs for this game, in other words, are you able to reproduce this on the game without any packs enabled?
When you run the game, can you upload the cemu [log.txt] file in the root cemu folder here ? it will give us much more information to work with.
In the previous picture, i use Lighting hack graphic packs(It can solve part of the problem of black face),But if I don't use this graphic packs, the problem of too dark scene still exists, and it will make the graphic worse. Next, I will upload pictures without using graphic packs and log.txt.
cemu wiiu
cemu wiiu
[11:29:21] Outdated graphic pack or unknown version in 'D:/emulator game/cemu_1.23.0/cemu_1.23.0/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt'
[11:29:22] ------- Init Cemu 1.23.0c -------
[11:29:22] Init Wii U memory space (base: 0x26251900000)
[11:29:22] mlc01 path: D:/emulator game/cemu_1.23.0/cemu_1.23.0/mlc01
[11:29:22] Cemuhook version: 0.5.7.3
[11:29:22] CPU: AMD Ryzen 7 5800H with Radeon Graphics
[11:29:22] RAM: 16252MB
[11:29:22] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[11:29:22] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[11:29:22] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[11:29:26] Loading lens5_cafe.rpx
[11:29:26] Loaded RPL module lens5_cafe (checksum 0x52992DCD)
[11:29:26] Thread quantum set to 100000
[11:29:26] ------- Loaded title -------
[11:29:26] TitleId: 00050000-1014d200
[11:29:26] TitleVersion: v1
[11:29:26] Update path: D:\emulator game\cemu_1.23.0\cemu_1.23.0\mlc01\usr\title\0005000e\1014d200\ (not present)
[11:29:26] AOC path: D:\emulator game\cemu_1.23.0\cemu_1.23.0\mlc01\usr\title\0005000c\1014d200\ (not present)
[11:29:26] Save path: D:/emulator game/cemu_1.23.0/cemu_1.23.0/mlc01/usr/save/00050000/1014D200/user/
[11:29:26] Shader cache file: shaderCache\transferable\000500001014d200.bin
[11:29:26] gameprofile path: gameProfiles\000500001014d200.ini
[11:29:26] RPX hash (updated): c499d0e5
[11:29:26] RPX hash (base): c499d0e5
[11:29:26] ------- Init Vulkan graphics backend -------
[11:29:26] Vulkan instance version: 1.2
[11:29:26] Using GPU: GeForce RTX 3060 Laptop GPU
[11:29:26] Driver version: 461.56
[11:29:26] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64
[11:29:26] Vulkan device memory info:
[11:29:26] Heap 0 - Size 6023MB Flags 0x00000001
[11:29:26] Heap 1 - Size 8126MB Flags 0x00000000
[11:29:26] Heap 2 - Size 8182MB Flags 0x00000001
[11:29:26] Memory 0 - HeapIndex 1 Flags 0x00000000
[11:29:26] Memory 1 - HeapIndex 0 Flags 0x00000001
[11:29:26] Memory 2 - HeapIndex 1 Flags 0x00000006
[11:29:26] Memory 3 - HeapIndex 1 Flags 0x0000000e
[11:29:26] Memory 4 - HeapIndex 2 Flags 0x00000007
[11:29:26] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[11:29:26] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[11:29:26] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[11:29:27] Loaded module 'lens5_cafe' with checksum 0x52992dcd
[11:29:27] RPL link time: 78ms
[11:29:27] HLE scan time: 78ms
[11:29:27] ------- Active settings -------
[11:29:27] CPU-Mode: Multi-core recompiler (gameprofile)
[11:29:27] Load shared libraries: true (gameprofile)
[11:29:27] Use precompiled shaders: auto (gameprofile)
[11:29:27] Full sync at GX2DrawDone: true
[11:29:27] Async compile: true
[11:29:27] Console language: English
[11:29:27] Vulkan-Info: Allocated additional memory for textures from device-local memory
[11:29:27] ------- Activate graphic packs -------
[11:29:27] Applying patch group 'Zero_JAP_V0'
[11:29:27] Activate graphic pack: Fatal Frame - Project Zero: Maiden of Black Water/Workarounds/10nth Drop Crash Fix
[11:29:27] Activate graphic pack: Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grain [Presets: Disabled]
[11:29:27] Activate graphic pack: Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias [Presets: Extreme]
[11:29:27] Applying patch group 'JapanZeroV0' (Codecave: 01800000-01800004)
[11:29:27] Activate graphic pack: Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution [Presets: 2560x1440]
[11:29:27] Activate graphic pack: Fatal Frame - Project Zero: Maiden of Black Water/Mods/Brightness [Presets: Normal (Default)]
[11:29:27] Applying patch group 'FatalFrame_LightingHack_V0_JP' (Codecave: 01800100-01800104)
[11:29:27] Activate graphic pack: Fatal Frame - Project Zero: Maiden of Black Water/Workarounds/Lighting Hack
[11:29:27] ------- Init Audio backend -------
[11:29:27] DirectSound: available
[11:29:27] XAudio 2.8: available
[11:29:27] ------- Run title -------
[11:29:27] Shader cache loaded with 410 shaders. Commited mem 66MB. Took 195ms
[11:29:27] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[11:29:27] Custom timer mode: none
[11:29:27] Applying patch group JapanZeroV0 from pack 'Resolution' v3 to module lens5_cafe (checksum 0x52992DCD)
[11:29:28] Vulkan-Info: Allocated additional memory for textures from device-local memory
[11:29:30] IOSU_ACT: using account default in first slot
[11:29:49] Vulkan-Info: Allocated additional memory for textures from device-local memory
[11:30:36] Vulkan-Info: Allocated additional memory for textures from device-local memory
[11:30:36] Unable to compile shader 7f24c6c72b86cdbe
[11:30:36] Unsupported depth texture format 001a
[11:30:36] Unsupported depth texture format 001a
[11:30:42] Unsupported depth texture format 001a
[11:30:42] Vulkan-Info: Allocated additional memory for textures from device-local memory
[11:32:42] Unsupported depth texture format 0431
[11:32:42] Unsupported depth texture format 0431
[11:32:42] Unsupported depth texture format 0431
[11:32:42] Unsupported depth texture format 0431
[11:32:42] Unsupported depth texture format 0431
[11:32:42] Unsupported depth texture format 0431
[11:32:42] Vulkan-Info: Allocated additional memory for textures from device-local memory
Cemu 1.25.3c lighting defect has been repaired. Although there are still minor faults, the light will always flash. For details, please refer to the latest reply here. There's a video By the way, the lighting graphics package can solve the problem of character flicker https://github.com/ActualMandM/cemu_graphic_packs/issues/436
Compared to wiiu,Scene building light of this game is too dark in cemu emulator. Next, I will put a few pictures for comparison