Closed kuyin closed 3 months ago
And here is a reference working good you can reference. https://github.com/MrTapa/DynamicLedgeDetection
I'm working on it, thanks!
And here is a reference working good you can reference. https://github.com/MrTapa/DynamicLedgeDetection
Im changing the system with this, 😄 But its little big buggy, im solving the bugs then publishing.
Done.
By the way, did you use the complex trace when do capsule tracing? It will help sometimes.
yeap, the MrTapa used complex. I entegrated it in another component, and thats it.
I removed my 11 hours work :D Because tapa's is better
Oh, i guess the ORIGINAL TRACES that we use are not complex trace.
Oh, i guess the ORIGINAL TRACES that we use are not complex trace.
Yeah that's what i mean
Actually we are not doing Hand IK, so, i dont think its necessery at the moment. If you will upgrade yourself, you can always change the variables, functions etc 😄
I found a bug when you climbing the 2.5m block. The character will be stuck on the halfway and drop down in the run mode. But in walking mode it works fine. Please check it out.