cenairaclub / motionmatchingreplicated

Unreal Engine 5 Motion Matching Sample REPLICATED
MIT License
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New Travel Bug #2

Closed kuyin closed 3 months ago

kuyin commented 3 months ago

I found a bug when you climbing the 2.5m block. The character will be stuck on the halfway and drop down in the run mode. But in walking mode it works fine. Please check it out. image

kuyin commented 3 months ago

And here is a reference working good you can reference. https://github.com/MrTapa/DynamicLedgeDetection

cenairaclub commented 3 months ago

I'm working on it, thanks!

cenairaclub commented 3 months ago

And here is a reference working good you can reference. https://github.com/MrTapa/DynamicLedgeDetection

Im changing the system with this, 😄 But its little big buggy, im solving the bugs then publishing.

cenairaclub commented 3 months ago

Done.

kuyin commented 3 months ago

By the way, did you use the complex trace when do capsule tracing? It will help sometimes.

cenairaclub commented 3 months ago

yeap, the MrTapa used complex. I entegrated it in another component, and thats it. image

cenairaclub commented 3 months ago

I removed my 11 hours work :D Because tapa's is better

cenairaclub commented 3 months ago

Oh, i guess the ORIGINAL TRACES that we use are not complex trace.

kuyin commented 3 months ago

Oh, i guess the ORIGINAL TRACES that we use are not complex trace.

Yeah that's what i mean

cenairaclub commented 3 months ago

Actually we are not doing Hand IK, so, i dont think its necessery at the moment. If you will upgrade yourself, you can always change the variables, functions etc 😄