cenairaclub / motionmatchingreplicated

Unreal Engine 5 Motion Matching Sample REPLICATED
MIT License
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Simulated proxy jitters or looks like it wants to rotate, when autonomous proxy rotates its camera. Would expect to see no reaction from a simulated proxy. #5

Open moosah-edge opened 3 months ago

moosah-edge commented 3 months ago

For some reason simulated proxies are attempting to rotate when the autonomous proxy rotates their camera when smooth sync's sync rotation Z is enabled.

https://github.com/user-attachments/assets/be7ad557-d0ce-409a-b0b1-4a653f9e04f7

cenairaclub commented 3 months ago

Check the network emulation, make it Turned Off

moosah-edge commented 3 months ago

Sorry, that was with network emulation turned off

cenairaclub commented 3 months ago

i guess the problem is "Wants to strafe" variable is not syncned