cenairaclub / motionmatchingreplicated

Unreal Engine 5 Motion Matching Sample REPLICATED
MIT License
129 stars 41 forks source link

Animations or Choosers or input doesnt match #6

Open javideas opened 2 months ago

javideas commented 2 months ago

This is 2 Clients, no standalone or listen server, but is the same case for listen server for 2 players. As you can see movement translation replicates, also Traversal replicates perfect. but this reading of the right animation idle -> walking or to running or to change of direction... doesnt replicates correctly. Could you explain how you managed to perfectly replicate the Traversal? maybe the solution for this is there.

https://github.com/user-attachments/assets/5eceda86-2e70-4557-af08-3125c4297465

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Btw, I added some basic changes to the replication set up too, not using PlayerController of index 0 and using RPCs for the Input to send to server and then multicast (as far as I know, this is the multiplayer approach): image image image

javideas commented 2 months ago

https://github.com/user-attachments/assets/7bf879b6-8fc7-49ca-96e9-886bf9dcdace

Work in progress, I just copied and moved the AnimBp to the BP of the character the nodes about generating trajectory to create the vector value and set it on Tick. I will upload progress.

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Gaud420 commented 1 month ago

Would love to see more progress, am currently considering the plugin for my game

paulohenriquefurtadopereira commented 1 week ago

Were you able to do the complete replication of the transversal?