Open chrisdugne opened 4 weeks ago
Hi @chrisdugne, it sounds like you are using the release version of the plugin binary for a debug export. If you replace the following line:
binary="InappReviewPlugin.release.xcframework"
in your InappReviewPlugin.gdip
file to the following
binary="InappReviewPlugin.debug.xcframework"
your issue should be resolved.
I haven't yet tested this, but I'm told that "InappReviewPlugin.xcframework"
will do the trick as well since Godot's export system automatically switches the binary depending on the export type. Once I reunite with my Mac sometime next month, I'll verify and publish an update.
Hello! thanks for providing an iOS plugin once more;
I'm using godot 4.2.2, and the install from the AssetLib to have the
iOS/plugin
files. I have checked the plugin in both project settings and iOS export parameters.Now building the app on XCode sends:
Do you have any tips ? Is there a mismatch with my godot version and then the godot headers provided in the AssetLib ?