Open BraveEvidence opened 4 weeks ago
I have removed the Godot source code as it was too big for Github.
Godot repo is configured as a git submodule, so it shouldn't be a problem.
How do I make scons aware about the Bridging-Header. I also tried looking into your in-app-review-plugin where you use a Swift file but I could not find SConstruct for it
The in-app-review-plugin doesn't use scons; it uses Xcode project settings and xcodebuild CLI to build the plugin. Whereas, this repo uses scons, but is not configured to work with Swift. I haven't yet had the time to look into configuring scons for a Swift-based plugin.
Thanks for your reply, I did try it but faced issue. Can you quickly go through this and check if you're able to quickly figure out what am I doing wrong
I have cloned your repo and made the necessary changes like changing the plugin name, I have added a
Swift
file, and calling theswift
file fromobjective-c
. Here is my updated repo. I have removed theGodot
source code as it was too big for Github. When I runscons target=release_debug arch=arm64 target_name=arithematic version=4.2
I get error sayingI have added my
Swift
file toSConstruct
like thissources.append(Glob(f'{plugin_name}/**/*.swift'))
How do I make
scons
aware about the Bridging-Header. I also tried looking into your in-app-review-plugin where you use a Swift file but I could not findSConstruct
for itAny help would be appreciated