Closed x-mugen-x closed 1 week ago
Hi @x-mugen-x, in the plugin's .gdip
file, could you replace the following line
binary="SharePlugin.release.a"
with
binary="SharePlugin.a"
& let me know if that solves your issue?
Hi @x-mugen-x, in the plugin's
.gdip
file, could you replace the following linebinary="SharePlugin.release.a"
with
binary="SharePlugin.a"
& let me know if that solves your issue?
Thanks for the swift reply.
I did as you suggested, I still get the first 2 err lines during compilation, but the project compiles now, I don't get the final error line.
Will this work though? There is no SharePlugin.a
in the plugin folder only SharePlugin.debug.a
and SharePlugin.release.a
I missed a click, but yes please let me know regarding the remaining err
lines.
Thank you
Will this work though? There is no SharePlugin.a in the plugin folder only SharePlugin.debug.a and SharePlugin.release.a
Yes, apparently, the engine handles it. (The engine points to the debug library for debug builds and release lib for release builds.)
I missed a click, but yes please let me know regarding the remaining err lines.
I would need more information from your side. Could you attach a minimal project that produces the error messages?
Will this work though? There is no SharePlugin.a in the plugin folder only SharePlugin.debug.a and SharePlugin.release.a
Yes, apparently, the engine handles it. (The engine points to the debug library for debug builds and release lib for release builds.)
I missed a click, but yes please let me know regarding the remaining err lines.
I would need more information from your side. Could you attach a minimal project that produces the error messages?
Hmmm... have you tested it in an 4.2.1 iOS project? I just tried adding the Share node to my scene and am getting the SharePlugin singleton not found
error. I have it enabled in project settings and the export template though.
I can try reinstalling it from the release archive instead of AssetLib if you think that might help.
Thanks
Hmmm... have you tested it in an 4.2.1 iOS project?
Yes
I just tried adding the Share node to my scene and am getting the SharePlugin singleton not found error. I have it enabled in project settings and the export template though.
What device are you running your app on? Are there any errors or warnings in the logs?
I can try reinstalling it from the release archive instead of AssetLib if you think that might help.
If the Share checkbox is visible in the Plugins
section of Project Settings
and in the iOS Export Settings
, then it should be installed properly.
I tried completely removing all traces of the plugin and installing the release version as well as setting the gdip to the debug version explicitely and a few other things inlcuding autoload but kept getting the singleton not found error. The only thing I can think of is that my project was branched from an Android project that was using your Android share plugin and although that was completely removed, perhaps there was a conflicting temp file somewhere. In the end I incorportated your share function directly without using the plugin install and it works as expected. I'll close this issue as I'm not sure where else to troubleshoot this one. Thanks all the same.
Hello, After installing your plugin through Asset Lib, I enable it in Project settings and in the Export template for iOS. Without even adding the Share node, when I try to export my project I get these errors (only when the share plugin is enabled).
I've used your Android share plugin but never had this issue (great plugins by the way). Any help would be appreciated, Thank you