These changes ensure that an ability will only be run if the implant tasked in that ability is actively beaconing in. This change has been made to both the Snake & Carbon scenarios.
Type of change
[x] New feature (non-breaking change which adds functionality)
How Has This Been Tested?
Tested on the Alpha Range.
Ran through both scenarios to ensure that abilities were run when their requirement was filled (i.e. the implant they were going to task was actively beaconing in).
Also, spot checked by killing implants to stop them from beaconing in, and then attempting to run abilities that required those implants. Observed that Caldera skipped those abilities because their requirement wasn't filled.
Checklist:
[x] My code follows the style guidelines of this project
Description
This PR is associated with https://github.com/mitre/emu/pull/38.
These changes ensure that an ability will only be run if the implant tasked in that ability is actively beaconing in. This change has been made to both the Snake & Carbon scenarios.
Type of change
How Has This Been Tested?
Tested on the Alpha Range. Ran through both scenarios to ensure that abilities were run when their requirement was filled (i.e. the implant they were going to task was actively beaconing in). Also, spot checked by killing implants to stop them from beaconing in, and then attempting to run abilities that required those implants. Observed that Caldera skipped those abilities because their requirement wasn't filled.
Checklist: