Closed sanderaido closed 5 years ago
Ok, I think I found the problem. Although everything is correct in the pdf and xml, it seems that the Unity Dialogue system importer doesn't like the | character. I didn't test this fully, but it seems like the cause because it split the nodes every time it was used in that dialogue. For example
Really? Cool ... which country can you recommend for someone like me? |Maybe I need to sit down though, I don’t feel well.
My BG... my blood glucose, is really low right now. |You know I'm diabetic.
Yeah, let's go to Fleming's Bar. It's on top of the Fleming's Hotel at Eschenheimer Tor. |If my BG is still low, I can get a dessert or something.
I will fix the nodes in Unity then and try the dialogue again.
Malte: You can delete the „|“. In ChatMapper this character allows the dialogue to pause at these symbols in order break up texts. In MElang-E, we do not really need this feature.