cepheidqq / FactorySkyline

MIT License
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Crash #20

Open ImperiusOmnis opened 3 years ago

ImperiusOmnis commented 3 years ago

Some hours ago my RIP Blueprint was working normally, but now crashes the game (no other mods was updated or the game). As soon I click to "Start Build" the game crashes. I'm using the last version Experimental.

Crash Log:

Version: 136775, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes

Assertion failed: [File:D:\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of Build_ConveyorAttachmentMerger_C /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorAttachmentMerger_C_433 to FGBuildableConveyorBase failed

FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71] FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101] FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449] FactoryGame_Win64_Shipping!CastLogError() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\templates\casts.cpp:11] FactoryGame_Win64_Shipping!GetConveyorFromFactoryConnection() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildableattachmentsplitter.cpp:33] FactoryGame_Win64_Shipping!AFGBuildableAttachmentSplitter::Factory_Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildableattachmentsplitter.cpp:164] FactoryGame_Win64_Shipping!::operator()() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:456] FactoryGame_Win64_Shipping!ParallelFor() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\async\parallelfor.h:184] FactoryGame_Win64_Shipping!AFGBuildableSubsystem::TickFactoryActors() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:469] FactoryGame_Win64_Shipping!AFGBuildableSubsystem::TickFactory() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:338] FactoryGame_Win64_Shipping!FFactoryTickFunction::ExecuteTick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\factorytick.cpp:108] FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:290] FactoryGame_Win64_Shipping!TGraphTask::ExecuteTask() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847] FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581] FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1457] FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:561] FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1517] FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\leveltick.cpp:1568] FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366] FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4032] FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:168] FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

Sorry for any inconvenience, I just have this Crash Log.

cepheidqq commented 3 years ago

Thanks for reporting. Does it still get a crash when you try one more?

ImperiusOmnis commented 3 years ago

Thank you :) I deleted the saved blueprint and tried again, now worked. I'm using smart spliter with the blueprint. (Assembler - Reinforced Iron Plate; 1 Merge; 2 smart spliter; power pole). Others blueprints it's working normally.

I found one issue:

Thank you so much :)