cepheidqq / FactorySkyline

MIT License
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Crash with big blueprint #24

Open Vashjir opened 3 years ago

Vashjir commented 3 years ago

Hey, sorry for the bad title, didn´t figure anything better but, this is happening to me.

I got the items selected to the blueprint, and at first game crashed when i was trying to copy the blueprint. Few tries later, now it crashes when i just hit the Start building button. This happened after i made the bluprint and saved the game.

Running other mods, but 0 modded items is within this blueprint. Well there was, when i painted the blueprint, but removed them after the area paint.

For the record, i do not have too much of experience with this mod, but i did test it, when i installed it, but it was just 6 builders, belts and wires. Did work. Maybe i´m missing something, which i don´t know, i´m happy to test solutions.

Here is the crash report, if it helps you.

Version: 137444, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes

Unhandled exception

UE4_FactorySkyline_Win64_Shipping!UFSConveyorPoleOperator::HologramCopy() [D:\Mod\FactorySkyline\Source\FactorySkyline\Operators\FSConveyorPoleOperator.cpp:31] UE4_FactorySkyline_Win64_Shipping!AFSBuilder::Load() [D:\Mod\FactorySkyline\Source\FactorySkyline\FSBuilder.cpp:147] FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644] FactoryGame_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464] FactoryGame_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\uobject\scriptdelegates.h:488] FactoryGame_Win64_Shipping!UButton::SlateHandleClicked() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\umg\private\components\button.cpp:190] FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UAkWwiseTreeSelector,FReply __cdecl(void)>::Execute() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:617] FactoryGame_Win64_Shipping!SButton::OnMouseButtonUp() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:318] FactoryGame_Win64_Shipping!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent, >() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:271] FactoryGame_Win64_Shipping!FSlateApplication::RoutePointerUpEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5598] FactoryGame_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6203] FactoryGame_Win64_Shipping!FSlateApplication::OnMouseUp() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6176] FactoryGame_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1842] FactoryGame_Win64_Shipping!FWindowsApplication::DeferMessage() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2292] FactoryGame_Win64_Shipping!FWindowsApplication::ProcessMessage() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1522] FactoryGame_Win64_Shipping!FWindowsApplication::AppWndProc() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:772] user32 user32 EOSOVH_Win64_Shipping EOSOVH_Win64_Shipping user32 user32 FactoryGame_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3956] FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:168] FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

cepheidqq commented 3 years ago

Would you please update the mod to the lastest version and try again? It seem a bug fixed in the 0.0.9