cepheidqq / FactorySkyline

MIT License
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Satisfactory seems to hang or crash after exiting with this mod installed. #53

Open JamieRCHI opened 2 years ago

JamieRCHI commented 2 years ago

Never had this issue with any other mods. Disabling the mod and the game shuts down normally.

Workaround is to kill the Satisfactory game in the Task Manager. Tried this a couple of times and had no problems with re-starting and loading my last save. I can load a log file if anyone is interested.

Pedro-0550 commented 2 years ago

Can confirm this issue, in my case I have to reset my laptop because the window freezes and I cant go back to the desktop.

Trame commented 2 years ago

Same here.

`Version: 177909, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

FactoryGame_FactorySkyline_Win64_Shipping!UFSSplineHologramFactory::CreateLiftHologram() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\Operators\FSBuildableOperator.cpp:662] FactoryGame_FactorySkyline_Win64_Shipping!AFSBuilder::Load() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSBuilder.cpp:157] FactoryGame_FactorySkyline_Win64_Shipping!AFSController::onLeftMouseUp() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSController.cpp:797] FactoryGame_FactorySkyline_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UFSInventoryWidget,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [L:\SatisfactoryModding\Unreal Engine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611] FactoryGame_FactorySkyline_Win64_Shipping!UFSInput::Tick() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSInput.cpp:84] FactoryGame_FactorySkyline_Win64_Shipping!AFSController::Tick() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSController.cpp:456] FactoryGame_Engine_Win64_Shipping!AActor::TickActor() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1143] FactoryGame_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:176] FactoryGame_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:289] FactoryGame_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891] FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600] FactoryGame_Core_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525] FactoryGame_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:568] FactoryGame_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1590] FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1463] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll`