Open cybercall opened 2 years ago
SatisFactory Early Access (Steam) - CL186638
Version: 186638, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 FactoryGame_FactorySkyline_Win64_Shipping!UFSSplineHologramFactory::CreateLiftHologram() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\Operators\FSBuildableOperator.cpp:662] FactoryGame_FactorySkyline_Win64_Shipping!AFSBuilder::Load() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSBuilder.cpp:157] FactoryGame_FactorySkyline_Win64_Shipping!AFSController::onLeftMouseUp() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSController.cpp:797] FactoryGame_FactorySkyline_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UFSInventoryWidget,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [L:\SatisfactoryModding\Unreal Engine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611] FactoryGame_FactorySkyline_Win64_Shipping!UFSInput::Tick() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSInput.cpp:84] FactoryGame_FactorySkyline_Win64_Shipping!AFSController::Tick() [L:\SatisfactoryModding\SatisfactoryModLoader\Plugins\FactorySkyline\Source\FactorySkyline\FSController.cpp:456] FactoryGame_Engine_Win64_Shipping!AActor::TickActor() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1143] FactoryGame_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:176] FactoryGame_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:289] FactoryGame_Engine_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891] FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600] FactoryGame_Core_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525] FactoryGame_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:568] FactoryGame_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1590] FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1463] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
As a temporary solution, try to build your blueprint somewhere else and retry, it usually works for me
SatisFactory Early Access (Steam) - CL186638