Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
A method like Texture.fromImageBytes(...); should be enough to cover that use case. Internals in Clay backend already provide ways to decode from bytes, so it's mostly a matter of exposing that to Ceramic API.
A method like
Texture.fromImageBytes(...);
should be enough to cover that use case. Internals in Clay backend already provide ways to decode from bytes, so it's mostly a matter of exposing that to Ceramic API.