Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
I've implemented Spine's clipping attachments using ceramic's clipping. No problems with scaling, and it changes correctly when the slot is keyed, as far as I can tell.
I've implemented Spine's clipping attachments using ceramic's clipping. No problems with scaling, and it changes correctly when the slot is keyed, as far as I can tell.