Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
MIT License
254
stars
22
forks
source link
[runtime] Add initial implementation of RoundedRect #128
Full credit goes to @fire-h0und who came up with the math and logic, I just made it more ceramic-y.
Few things that might need to be addressed:
radius
a good name for that parameter? Mayberadii
orradiuses
? Both felt kinda awkwardautoComputeSize
totrue
would work, but didn't know how to get that working.Thanks!