Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
Adds path info to Bitfont in order to load images relative.
Generated Bitfont files have their pngs, relative to the .fnt file.
If we would place a font in /assets/fonts it would currently try to resolve the image from /assets instead of /assets/fonts.
Adds path info to Bitfont in order to load images relative. Generated Bitfont files have their pngs, relative to the .fnt file. If we would place a font in
/assets/fonts
it would currently try to resolve the image from/assets
instead of/assets/fonts
.This pr resolves that issue.