ceresward / factorio-logiNetChannels

Factorio mod - Logistic Network Channels
https://mods.factorio.com/mod/LogiNetChannels
MIT License
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Include channel entities when creating a blueprint #2

Open ceresward opened 4 years ago

ceresward commented 4 years ago

(Reported on the mod portal: https://mods.factorio.com/mod/LogiNetChannels/discussion/5d620d6ec54b76000b9cccff )

I can't create a blueprint with a network channel assigned, is this normal?

ceresward commented 4 years ago

This is something I didn't consider when making the mod. After some discussion and investigation, it may be possible to implement, but it won't be easy. The default blueprint behavior is to only select same-force entities, and it appears the devs have no intention of changing this behavior or making it customizable via mod:

https://forums.factorio.com/viewtopic.php?t=71527

Thanks for the report however that's working correctly. - Rseding91

19wolf commented 4 years ago

Any updates on this?

ceresward commented 4 years ago

Yes, I posted an update to the modpage thread, I forgot to post it here too:

Update: I have a new mod, Friend Blueprints, that should help with this. It adds a new blueprinting tool that will select both player and friend force entities. With that tool you can at least create a blueprint that includes the channel entities. Although it doesn't seem to remember the channel setting when the blueprint is stamped, so I may have to tinker with it a little more.