Open ceresward opened 4 years ago
This is something I didn't consider when making the mod. After some discussion and investigation, it may be possible to implement, but it won't be easy. The default blueprint behavior is to only select same-force entities, and it appears the devs have no intention of changing this behavior or making it customizable via mod:
https://forums.factorio.com/viewtopic.php?t=71527
Thanks for the report however that's working correctly. - Rseding91
Any updates on this?
Yes, I posted an update to the modpage thread, I forgot to post it here too:
Update: I have a new mod, Friend Blueprints, that should help with this. It adds a new blueprinting tool that will select both player and friend force entities. With that tool you can at least create a blueprint that includes the channel entities. Although it doesn't seem to remember the channel setting when the blueprint is stamped, so I may have to tinker with it a little more.
(Reported on the mod portal: https://mods.factorio.com/mod/LogiNetChannels/discussion/5d620d6ec54b76000b9cccff )