certt / 1000base

CS:GO cheat base
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Some Requests and also a bug? #6

Closed ghost closed 6 years ago

ghost commented 6 years ago

When I compile the cheat and load it ingame on de_mirage I get these wierd shader bugs. Any Idea what that can be?

SS: https://gyazo.com/03c06799345f0d84b1129f407ef85ebf

Also, how to add ON_GROUND statments in Createmove? (I'm newbie sry.) Is VMT going to be a problem with the new vacnet thing?

In main menu when you press the key(delete) to open the menu the mouse dissapears and you can't see it until you go into a game.

certt commented 6 years ago

Valve make shitty "Panorama" update, they make a lot of bugs. I'll fix texture glitching with next patch, actually i wrote topic about this bug so you can fix it right now in your source (https://www.unknowncheats.me/forum/counterstrike-global-offensive/289470-texture-glitching-createstateblock-bug-fix.html).

You can get Entity flags with this func: EntityFlags GetFlags() { static int m_fFlags = g_pNetvars->GetOffset("DT_BasePlayer", "m_fFlags"); return GetValue<EntityFlags>(m_fFlags); }

enum EntityFlags : int { FL_ONGROUND = (1 << 0), FL_DUCKING = (1 << 1), FL_WATERJUMP = (1 << 2), FL_ONTRAIN = (1 << 3), FL_INRAIN = (1 << 4), FL_FROZEN = (1 << 5), FL_ATCONTROLS = (1 << 6), FL_CLIENT = (1 << 7), FL_FAKECLIENT = (1 << 8) };

I dont know how you wanna use it but here example how to make on_ground check.

bool on_ground = (g_Globals->LocalPlayer->GetFlags() & FL_ONGROUND);

ghost commented 6 years ago

Thanks crett! Ur awesome! I will use it for bhop.

ghost commented 6 years ago

@Crett what will The new patch contain?