Infuse Magic
Starting at 4th level, you gain the ability to
channel your artificer spells into objects for later
use. When you cast an artificer spell with a
casting time of 1 action, you can increase its
casting time to 1 minute. If you do so and hold a
nonmagical item throughout the casting, you
expend a spell slot, but none of the spell’s effects
occur. Instead, the spell transfers into that item
for later use if the item doesn’t already contain a
spell from this feature.
Any creature holding the item thereafter can
use an action to activate the spell if the creature
has an Intelligence score of at least 6. The spell is
cast using your spellcasting ability, targeting the
creature that activates the item. If the spell
targets more than one creature, the creature that
activates the item selects the additional targets.
If the spell has an area of effect, it is centered on
the item. If the spell’s range is self, it targets the
creature that activates the item.
When you infuse a spell in this way, it must be
used within 8 hours. After that time, its magic
fades and is wasted.
You can have a limited number of infused
spells at the same time. The number equals your
Intelligence modifier.
Infuse Magic Starting at 4th level, you gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature. Any creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item. When you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted. You can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.