Im trying to render the full map for the server where im playing, it haves, it haves 6 mod maps and im running out of storage (1.8T).
what can i do to "compress" the output?
at this moment im running it again with:
layers: 5
image_compress_level: 9
omit_levels: 1
vehicle: false
special_zombie: false
stroy: false
plants_conf:
eable snow on trees and bushes
snow: false
# use large bushes
large_bush: false
# eable flower on trees and bushes
flower: false
# supported season: spring, summer, summer2, autumn, winter
season: summer2
# normal tree size, range from 0 to 3 (inclusive)
tree_size: 0
# large tree size, range from 0 to 5 (inclusive)
jumbo_tree_size: 2
# large tree type, from: 0 to 10 (inclusive)
# see _TREE_DEF in pzmap2dzi/plants.py for more detail
jumbo_tree_type: 0
# disable ground cover grass
no_ground_cover: false
# use only one type of tree
# supported values:
# -1 trees not unified
# 0 to 10 the unified tree type
unify_tree_type: -1
what's tile_size: 1024 and top_view_square_size: 1?, like tile resolution?
Just ensure that you have enable_cache: true so that omit_levels: 1 can work correctly. The tile_size has little impact on the total output size, so just use the default.
Im trying to render the full map for the server where im playing, it haves, it haves 6 mod maps and im running out of storage (1.8T).
what can i do to "compress" the output?
at this moment im running it again with: layers: 5 image_compress_level: 9 omit_levels: 1 vehicle: false special_zombie: false stroy: false plants_conf:
eable snow on trees and bushes
what's tile_size: 1024 and top_view_square_size: 1?, like tile resolution?
thanks and awesome work!!!!