Closed mdeguzis closed 7 years ago
Hi mdeguzis! What is the output of the following command? Thanks! identify -verbose "assets/images/icons/google_plus_png.png" | grep Geometry
PS Actually I've written a small list of prerequisites in the readme, I am going to add missing stuff as I find them.
Hi. Inside the build chroot, this is the return value of that command
$ identify -verbose "assets/images/icons/google_plus_png.png" | grep Geometry
bash: identify: command not found
$ apt-get install -y imagemagick
$ identify -verbose "assets/images/icons/google_plus_png.png" | grep Geometry
identify: unable to open image `assets/images/icons/google_plus_png.png': No such file or directory @ error/blob.c/OpenBlob/2709.
identify: unable to open file `assets/images/icons/google_plus_png.png' @ error/png.c/ReadPNGImage/3922.
root@archboxmtd:/build/yorg-0.6.0+git+bsos# ls -la assets/images/icons/google_plus_png*
-rw-r--r-- 1 pbuilder pbuilder 6424 Jul 4 16:36 assets/images/icons/google_plus_png.psd
This got me farther.
sh: 1: egg2bam: not found
Traceback (most recent call last):
File "yyagl/build/process_track.py", line 1, in <module>
from panda3d.core import loadPrcFileData, BitMask32
ImportError: No module named panda3d.core
Traceback (most recent call last):
File "yyagl/build/process_track.py", line 1, in <module>
from panda3d.core import loadPrcFileData, BitMask32
ImportError: No module named panda3d.core
Traceback (most recent call last):
File "yyagl/build/process_track.py", line 1, in <module>
from panda3d.core import loadPrcFileData, BitMask32
ImportError: No module named panda3d.core
I am unsure what package provides this command/panda3D
Looks like I may need to create a package for https://pypi.python.org/pypi/Panda3D. Please confirm this first. I have a script to help conver pypi packages to Debian packages.
Yes, Panda3D is a prerequisite for building.
I just about got the package for panda3d built. For whatever reason, they decided to use a custom python script instead of something standard like a Makefile...
After this I can do a formal build of Yorg :)
Hi! I think that the reason is that, when they wrote that script, it didn't exist a cross-platform builder system. Anyway, they're porting it to CMake. ;)
hahah watch them do that 2 weeks after I get this all built. Oh well, no problem, I almost have it anyway. Their debian files generation is strange, and doesn't add a source section, so I have to use sed to pipe in the section or just supply my own.
Hi, professorkaos64 from /r/linux_gaming here. Attempted a build using scons, with no luck. But snipped and log is below. What would help is, if you listed the packages or libraries needed for building, even if just "SDL 2".
Log: http://sprunge.us/IZMX