Open cfnptr opened 3 years ago
https://github.com/shff/opengl_sky http://vterrain.org/Atmosphere/ https://sebh.github.io/publications/egsr2020.pdf https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering https://gist.github.com/reinsteam/f8ec46fc2a4b3fbfc5dccdf0e34b2899
This seems one of the best: https://sebh.github.io/publications/egsr2020.pdf
https://github.com/shff/opengl_sky http://vterrain.org/Atmosphere/ https://sebh.github.io/publications/egsr2020.pdf https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering https://gist.github.com/reinsteam/f8ec46fc2a4b3fbfc5dccdf0e34b2899