cfnptr / uran

Multi-platform game engine written in C
Apache License 2.0
5 stars 2 forks source link

Implement A-SVGF denoising #3

Open cfnptr opened 2 years ago

cfnptr commented 2 years ago

https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s91046-real-time-path-tracing-and-denoising-in-quake-2.pdf

https://cg.ivd.kit.edu/publications/2018/adaptive_temporal_filtering/adaptive_temporal_filtering.pdf

cfnptr commented 2 years ago

Or use NVIDIA Real-time Denoisers (NRD)

cfnptr commented 2 years ago

After some testing came to the conclusion that NRD requires Nvidia DLSS for adequate frame rate or possibly open solution - FidelityFX.