Open cfoust opened 1 year ago
Right now, assets are compressed based on their file size, not the size of the texture, which is a problem on mobile devices (like iOS) where the memory usage is a function of raw texture size, not size on disk.
Right now, assets are compressed based on their file size, not the size of the texture, which is a problem on mobile devices (like iOS) where the memory usage is a function of raw texture size, not size on disk.