Closed JamesNewton closed 4 months ago
The physics engine that I currently think is best is: http://www.goblinphysics.com/examples/constraint-point.html the buy lives in Colorado so hopefully we could get some help from him if need be. This may need an update to Three.js version number which I believe has an incompatibility with our the version of Threejs we now use with: BoxGeometry. I don't think its too hard to update the current code which would be good idea to do anyway.
Added in DDE4.2.2 by @lmarsbrown and @cfry
It would be so nice to be able to pick up simulated objects, and run into things and feel it, and so on.