Closed stefnotch closed 3 days ago
First part of shader error reporting: This implements an API where every shader that is sent to the Rust renderer has an associated ID.
Later, the Rust backend will send errors together with the shader's ID to the frontend.
Then, I have to keep track of all errors for all files. And finally, the monaco editor can read the errors and display them.
First part of shader error reporting: This implements an API where every shader that is sent to the Rust renderer has an associated ID.
Later, the Rust backend will send errors together with the shader's ID to the frontend.
Then, I have to keep track of all errors for all files. And finally, the monaco editor can read the errors and display them.