cg-tuwien / Math2Model

Build the Shadertoy of Parametric Modeling
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GPU debugging #7

Closed stefnotch closed 5 months ago

stefnotch commented 8 months ago

GPU debugging. We'll absolutely have to do that while developing. I looked into what options exist for WebGPU debugging.

I think Firefox Nightly didn't work for us, so the only option we have with Babylon.js is Google Chrome+Microsoft PIX, while making sure that Chrome uses the DirectX backend for rendering. And I think we'll only get the DirectX calls and HLSL shaders, instead of the WebGPU calls and WGSL shaders.

stefnotch commented 5 months ago

We've got a Rust backend now, so this is solved