cgcostume / osghimmel

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Revisit shader fragments with focus on multiple shader objects for reuse #3

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Branch name:
/trunk

Purpose of code changes on this branch:
decide whether or not to refactor all shader fragments

When reviewing my code changes, please focus on:
can usage of individual shader objects per shader fragment simplify their 
structure, usage, and maintainability? if so, apply refactoring.

Original issue reported on code.google.com by costumebrother on 29 Jul 2012 at 11:35

GoogleCodeExporter commented 9 years ago

Original comment by costumebrother on 29 Jul 2012 at 11:40