Branch name:
/trunk
Purpose of code changes on this branch:
decide whether or not to refactor all shader fragments
When reviewing my code changes, please focus on:
can usage of individual shader objects per shader fragment simplify their
structure, usage, and maintainability? if so, apply refactoring.
Original issue reported on code.google.com by costumebrother on 29 Jul 2012 at 11:35
Original issue reported on code.google.com by
costumebrother
on 29 Jul 2012 at 11:35