cgelon / GamesCapstone

Game for the UW Games Capstone class.
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Transfer Sound Assets to SWC #14

Closed cgelon closed 11 years ago

cgelon commented 11 years ago

Sound effects are currently converted from .wav to .mp3. The way .mp3 is encoded, there is always a gap in front. Using the program mp3loop, we can reduce this gap slightly, but there still is one. If we wrap all our sound assets to a swc, and then use the swc in our project, we get two improvements:

  1. No more gap at the beginning.
  2. Sounds act like classes in FlashDevelop, so we will never link to an incorrect sound (they are type-checked).
cgelon commented 11 years ago

Not going to happen :(