cgelon / GamesCapstone

Game for the UW Games Capstone class.
0 stars 0 forks source link

Implement acid flows that trigger based on the boss' health #32

Closed SilverRapier closed 11 years ago

SilverRapier commented 11 years ago

For the boss battle

rowanwh commented 11 years ago

Don't make it trigger based on boss' health, just make there a way to turn on an acid flow in the level arbitrarily, and then when the boss gets to whatever health, the boss can call that function himself.

SilverRapier commented 11 years ago

There is a way to do that arbitrarily, but it involves getting the correct AcidFlow from the BackgroundManager. The only way you can tell which AcidFlow is the right one is based on x and y coordinates

cgelon commented 11 years ago

We decided that this isn't needed.