Closed SilverRapier closed 11 years ago
Don't make it trigger based on boss' health, just make there a way to turn on an acid flow in the level arbitrarily, and then when the boss gets to whatever health, the boss can call that function himself.
There is a way to do that arbitrarily, but it involves getting the correct AcidFlow from the BackgroundManager. The only way you can tell which AcidFlow is the right one is based on x and y coordinates
We decided that this isn't needed.
For the boss battle