cgfasttrack / lazyviewport

Addon for blender to map the standard move, rotate, scale hotkeys to the view tools.
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Doesn't work in UV Editing View #10

Open dyllandry opened 3 years ago

dyllandry commented 3 years ago

I'm following https://www.youtube.com/watch?v=saxpjudV_88&t=4075s and just got to the UV part. When I start using G,S, and R, they start to behave like without the addon. This doesn't happen for the person in the video. Does anyone know why this may be?

cgfasttrack commented 3 years ago

Hi dyllandry, the current version of the plugin does not support the UV view. This will be implemented in a later version along with a few other areas of Blender. In the video, I go through the UV view using the tool bar on the top left of the view to access to the move, rotate and scale functions.

thedragonscaleworkshop commented 2 years ago

Any plans for further development of this addon? would love to see the same functionality added to sculpt mode for instance. I know the tools are on the left with the brushes but I'm using a tablet pen in right hand and a one handed keyboard for my left with almost everything I need mapped to the keys, unfortunately the g, s, and r keys are terrible to use in sculpt mode when you're used to the luxury of lazyviewport over in layout mode

EDIT: not to worry, I just added shortcuts the tools to G, S, and R, and it all seems to work as the Layout mode

cgfasttrack commented 2 years ago

In Sculpt mode - I don't believe the move, rotate and scale tools are able to be used as sculpt mode only uses brushes.

In the sculpting tab - it should currently work with Object, Edit, and Pose modes, where the move, rotate and scale tools are.

thedragonscaleworkshop commented 2 years ago

It seems to mostly work ok, the move, scale and rotate tools are there with the brushes and can be accessed in the same way the brushes are.....however the standard G S R shortcuts don't use the same method as clicking these tools. a quick switch of shortcut keys linked G, S, and R to the tools on the left with the brushes rather than directly to the functions usually associated with those keys in sculpt mode.

This all seems to work perfectly fine, I thought there was an issue with scaling the unmasked area of an object with some masking but I've just tried again and it works fine....I probably missed applying a transform the first time around

The only thing I had to change was the existing R shortcut in sculpt mode for raking, I just changed it to shift+R

https://youtu.be/1Qb_zZj1Mig - your hard work in action in sculpt mode, I'm sure this will prove far easier to use than the default method