Closed hongbin-y closed 5 months ago
Hi! Thanks for the bug report, I'll fix this crash (this can get triggered too for meshes with boundary in debug builds).
However afterwards it still won't produce a non-manifold quad mesh, that's unfortunately not supported (and non-trivial to add). The QuadWild preprocessing (from the original QuadWild, not my code) might try to fix non-manifoldness, I'm not sure - but even if so, depending on the input the results may not be what you expect.
Fixed! I'm getting some mesh out, not sure how useful for your purposes.
The issues most likely stem from the non-manifoldness.
And the stack info is : My test model is non-manfild:
House.zip