I recently encountered a difficult bug when using Program::setShaderStorageBlockBinding.
globjects uses glShaderStorageBlockBinding which is for opengl version 4.3 and later and wont work with my opengl driver. I changed the code to use glUniformBlockBinding instead of glShaderStorageBlockBinding. My program now works as expected.
I recently encountered a difficult bug when using Program::setShaderStorageBlockBinding. globjects uses glShaderStorageBlockBinding which is for opengl version 4.3 and later and wont work with my opengl driver. I changed the code to use glUniformBlockBinding instead of glShaderStorageBlockBinding. My program now works as expected.