The CPU-managed state of GPU objects within globjects may diverge from the actual GPU objects, e.g., through direct use of OpenGL calls or errors during OpenGL processing.
We could provide functions that checks for quality of both states by use of OpenGL reflection functions.
The CPU-managed state of GPU objects within globjects may diverge from the actual GPU objects, e.g., through direct use of OpenGL calls or errors during OpenGL processing. We could provide functions that checks for quality of both states by use of OpenGL reflection functions.