implement, or document / show examples for "raw" access on buffers/data loaded from gltf
I did not check with the current implementation but it should be possible to:
for any scene object, access the buffers (WebGL handles/objects)
access individual scene objects
support use-case of custom rendering of scenes/geometries loaded using gltf loader
support, e.g., instanced rendering (load single model, render multiple times...)
we could add autom. instanced rendering for geometries that are references multiple times within the scene graph
implement, or document / show examples for "raw" access on buffers/data loaded from gltf I did not check with the current implementation but it should be possible to: