Closed ghost closed 2 years ago
I set everything up as it should. However, when I call a function, the application simply Crashes.
extends Node2D var play_games_services func _ready(): if Engine.has_singleton("GodotPlayGamesServices"): $Label.text = "st: F" play_games_services = Engine.get_singleton("GodotPlayGamesServices") var show_popups := true var request_email := true var request_profile := true var request_token := "123123123123-xxxxxxxxxxxxxx.apps.googleusercontent.com" play_games_services.init(show_popups, request_email, request_profile, request_token) play_games_services.connect("_on_sign_in_success", self, "_on_sign_in_success") # account_id: String play_games_services.connect("_on_sign_in_failed", self, "_on_sign_in_failed") # error_code: int else: $Label.text = "st: KO" func _on_sign_in_success(id_n): $Label.text = "S: " + str(id_n) func _on_sign_in_failed(err_c): $Label.text = "E: " + str(err_c) func _on_Button_pressed(): $Label.text = "T." play_games_services.signIn() #crash
I set everything up as it should. However, when I call a function, the application simply Crashes.