It would open up the possibility of significantly cooler animations if I could pass in more/less/different parameters than the current hard-coded ones. Perhaps the animation data struct could hold multiple function pointers for animations, and all but one would be null?
It would open up the possibility of significantly cooler animations if I could pass in more/less/different parameters than the current hard-coded ones. Perhaps the animation data struct could hold multiple function pointers for animations, and all but one would be null?