Implements an improved turn system, where play will not continue until the firing action is complete.
Also implements configurable SEQUENTIAL (one person aims then fires per turn) or SYNCHRONOUS (take turns aiming and then everyone fires at once) turn modes.
Implements an improved turn system, where play will not continue until the firing action is complete.
Also implements configurable
SEQUENTIAL
(one person aims then fires per turn) orSYNCHRONOUS
(take turns aiming and then everyone fires at once) turn modes.Fixes #21