Closed cgrooves closed 3 years ago
Would be interested in having a "real-time mode" where players are able to fire without passing turns. This can be added later on.
Yeah; I think if we're smart, we can encapsulate the turn dynamics to allow for multiple configurations for how to play:
The players can take turns firing the projectile at each other. Back-and-forth, back-and-forth.
Acceptance Criteria: