I am working on trying to implement your tracking method and others into the Hololens 2. As a starting point, I have integrated optical tracking into unity and performed a hand-eye calibration such that I can stream in the dynamic transform from a stylus tip to the left front facing camera of the HL2. From what I understand from your paper, the transform from the LF camera to the world is obtained through the HL2 eye calibration but unity does not seem to expose this transform? Do you have a method for how I can obtain this transform?
Hi Christina,
I am working on trying to implement your tracking method and others into the Hololens 2. As a starting point, I have integrated optical tracking into unity and performed a hand-eye calibration such that I can stream in the dynamic transform from a stylus tip to the left front facing camera of the HL2. From what I understand from your paper, the transform from the LF camera to the world is obtained through the HL2 eye calibration but unity does not seem to expose this transform? Do you have a method for how I can obtain this transform?
Regards, Daniel Allen