Closed cgsdev0 closed 7 months ago
I think the way this should work is something like this;
this is nearly complete
still TODO:
this needs to be server authoritative, which is potentially blocked on quicktype being able to do a timestamp in c++ (maybe it already can?)
currently, if someone stays connected, they can delay the game indefinitely
conversely, if someone disconnects for literally 1 second, they can be kicked by 1 other rude player
I don't have exact plans for how this could work, but it feels like it should be a bit more democratic and/or time based