Closed Arex360 closed 1 year ago
Suggested workflow: You can bake the animation in Blender using Pose -> Animation -> Bake (Visual Keying = Yes), either for the whole sequence, or single frames of your major keyframes. To see what the baked animation looks like you need to disable or remove the constraints. Once you're happy, you can delete the constraints or if you just want an FBX export that (I think).
Did KaijuKoders comment fix your issue?
If you plan to export to game engines you may want to try my add-on rigify gamerig extension.
It would be better, if we able to export animation as well, or is there any way? I can bake the animation?
did everything workout?
The extension didn't work ( was not able to install in blender 3.4)
@Arex360, you are probably trying to install the old version in https://github.com/cgtinker/rigify_gamerig_extension/releases. Try downloading the latest version: https://github.com/cgtinker/rigify_gamerig_extension -> [Code] -> Download ZIP. Just checked and it works for me under Blender 3.4.
After cloning rigify_gamerig_extension, I am able to bake but it only bake 1 pose (frame)only, I want to bake all poses(frame) and export the animation
After cloning rigify_gamerig_extension, I am able to bake but it only bake 1 pose (frame)only, I want to bake all poses(frame) and export the animation.
Where do you plan to import the data?
When exporting a fbx, make sure to select Bake Animation
and choose Key All Bones
, NLA Strips
. Ensure to deselect All Actions. The add-on shouldn't star anything in the nla editor, if you do so manually, make sure to unstar otherwise blenders fbx exporter will overwrite. You may need to check some fbx export tutorials, blenders exporter it's not super straight forward.
If you reimport to blender, I think blender doesn't split up it's nla tracks? So maybe that created confusion?
closing this as it is not a blendarmocap issue, everything can be done within blender therefore it's a issue facing blender
It would be better, if we able to export animation as well, or is there any way? I can bake the animation?