Closed Desagiato closed 1 year ago
For animation within blender you may want to stick to the generated rig as it delivers more control. If it's just a visibility issue you can activate bone layer 28
and set the rigs viewport visibility
to solid
.
If you plan to export to game engines or similar and want to use a metarig to do so you can use my rigify gamerig extension so you can easily transfer from the generated to the metarig.
If I try to transfer the animation to the rig, it works, but if I try to transfer it to the metarig it doesn't work, why? How can I fix it?