cgtinker / BlendArMocap

realtime motion tracking in blender using mediapipe and rigify
GNU General Public License v3.0
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bones don't react to pacifiers #143

Open Vol4kov opened 1 year ago

Vol4kov commented 1 year ago

https://user-images.githubusercontent.com/127361742/224030055-ec99692b-93fd-488c-901e-5be6b0ac2de2.mp4

the video shows that pacifiers do not affect meta rig but only rig

Windows 10 corporate system CPU 64 bit

I don't really know English so I write through a translator because of this it may be unclear

KaijuKoder commented 1 year ago

I'm not really clear what your problem is, but perhaps this: 1. I found BlendARmocap can't work with two rigs at once. So once you have finished with the first rig, you need to bake it before transfering to the second rig. 2. IMO you shouldn't be transferring to the Metarig anyway, since it's only meant to generate the rig, and not be animated itself.

cgtinker commented 1 year ago

@Vol4kov I think there is a misunderstanding.

Blendarmocap animates the generated rig. Blendarmocap does not animate the meta rig.

Usually you animate your character with the generated rig.

If you need the metarig to be animated checkout my add-on 'rigify gamerig extension'.

Animating the metarig is only useful if you plan to export animations to a game engine.

cgtinker commented 1 year ago

the video shows that pacifiers do not affect meta rig but only rig

Windows 10 corporate system CPU 64 bit

I don't really know English so I write through a translator because of this it may be unclear

did the answers solve your issue?