cgtinker / BlendArMocap

realtime motion tracking in blender using mediapipe and rigify
GNU General Public License v3.0
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Support VRM humanoid avatar #154

Closed nicobou closed 1 year ago

nicobou commented 1 year ago

Is your feature request related to a problem? Please describe. The VRM file format is dedicated to 3D avatar. https://vrm-consortium.org/en/ It can be imported in blender with the following add-on : https://vrm-addon-for-blender.info/en/ Once imported, the avatar is rigged. This can be tester with the VRoid studio application, that is dedicated to "easy" avatar creation, and export VRM files. https://vroid.com/en/studio

Describe the solution you'd like As I understand the way BlendArMocap is built, it might be doable writing a custom "transfer" for VRM models

Describe alternatives you've considered An alternative to the feature requested here is to load the VRM avatar into blender, and redo the rig with the Rigify armature.

Additional context

cgtinker commented 1 year ago

While I understand the request I don't plan to support other rigs. In the future I plan to provide my own "simple" rig which can be used to transfer motion.