cgtinker / BlendArMocap

realtime motion tracking in blender using mediapipe and rigify
GNU General Public License v3.0
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Face Motion is a Bit Limited with MPFB #168

Open fvlasie opened 1 year ago

fvlasie commented 1 year ago

Hello,

First thank you for an incredible plugin!

Second, I am very new to character animation in Blender so I might be doing something wrong. Any feedback is very welcome!

I am using BlendArMocap with a model from Make Human's MPFB plugin for Blender. It is compatible with Rigify and everything seems to work well but facial expressions seem to be inaccurate or maybe too subtle. I have included a screen recording below that shows the reference video with a smiling face and the MPFB model in Blender which is sporting more of a grimace.

Is there some way to increase the influence of the reference on the model's face?

THANK YOU!

Desktop (please complete the following information):

Additional context Using a model created by MPFB version: 2.0-a3

https://github.com/cgtinker/BlendArMocap/assets/33334298/6f66f1db-1c5a-414c-99f8-a6e1ef5b6443

fvlasie commented 1 year ago

Just in case it is of interest here are the data points:

https://github.com/cgtinker/BlendArMocap/assets/33334298/7ee399eb-a96d-4d76-af52-8d7b8b29577d

alexmota-br commented 11 hours ago

Hi fvlasie, Could you tell me which type of rig was used to create the character? Was it Default, Game Engine, or CMU MB? Thanks!