Open fvlasie opened 1 year ago
Just in case it is of interest here are the data points:
https://github.com/cgtinker/BlendArMocap/assets/33334298/7ee399eb-a96d-4d76-af52-8d7b8b29577d
Hi fvlasie, Could you tell me which type of rig was used to create the character? Was it Default, Game Engine, or CMU MB? Thanks!
Hello,
First thank you for an incredible plugin!
Second, I am very new to character animation in Blender so I might be doing something wrong. Any feedback is very welcome!
I am using BlendArMocap with a model from Make Human's MPFB plugin for Blender. It is compatible with Rigify and everything seems to work well but facial expressions seem to be inaccurate or maybe too subtle. I have included a screen recording below that shows the reference video with a smiling face and the MPFB model in Blender which is sporting more of a grimace.
Is there some way to increase the influence of the reference on the model's face?
THANK YOU!
Desktop (please complete the following information):
Additional context Using a model created by MPFB version: 2.0-a3
https://github.com/cgtinker/BlendArMocap/assets/33334298/6f66f1db-1c5a-414c-99f8-a6e1ef5b6443