cgtinker / BlendArMocap

realtime motion tracking in blender using mediapipe and rigify
GNU General Public License v3.0
929 stars 112 forks source link

I need help understanding how this plugin works #177

Open NickHCorrea opened 8 months ago

NickHCorrea commented 8 months ago

Hello, there! I'm new to BlendArMocap and my goal is to use motion capture to create full-body animations. I have been able to capture analyze a video and transfer its movements to a rig. But now I want to access this animation data, like the keyframes. I want to be able to edit these animations manually. I noticed that when I click on "transfer animation" no keyframes are created, so I'm having a hard time figuring it out how to work with these animations. I have tried bake action into pose, but I don't think it worked. Can someone help me understand this better or point me in a direction? I've read the documentation, but I'm still struggling with this. Thank you in advance!