Closed unfa closed 5 years ago
I've tried to add an option to choose which channel will be despilled, but for some reason it stopped working.
If you can - please help me fix it.
I don't know how to debug a shader :P
It was not working as you have declared same variable r g b twice in the same scope. Here is the modification despill.zip
Yeah, thanks! Someone on Olive Disocrd also pointed this out to me.
Anyway - I've submitted a pull request to Olive master.
Most welcome. Closing the issue then.
Thanks! I've learned how to submit PRs for this. I'll probably make more efects in the future.
If the main Olive branch is busy (it is actually), you can submit your effects here in this community repo as well. I will verify and merge them ASAP. Thanks for the contrib.
I'll see, I wouldn't want to duplicate that as it'd only raise confusion.
I've coded a simple despill effect for fixing gree nedges on green screen chorma-keyed footage for my own needs.
It lacks any configuration rigth now.
I'd like to make it work for R G or B channels, and allow controlling the influence and other things, but I don't know how to do that yet.
Here's the code:
despill.tar.gz